I follow the tutorial create the melting curve. This is interesting, and I another tried before the melting curve make the traffic effect follow the tutorial.
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Before melting the curve. |
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Make the traffic effect. |
I follow tutorial add the streaks and fog glow filters compositing the traffic effect render result.
我跟着Tutorial在这Traffic Efeect的渲染结果做Compositing加了Streaks和Fog Glow两个Filter。
Then, I start to make the melting curve. I set the fluid type is domain to the cube object. The final's resolution is 600, and add the smooth modifier.
接下来我开始做Melting Curve。我在这个方体Object Set了Fluid type是Domain。这Final的Resolution是600,并加上Smooth的Modifier。
I tried create like metal material and I want to make like final fantasy's abstract effect in the melting curve object. I add another camera want to render can see more details.
我尝试在这个Melting Curve做类似金属材质和我想做像是Final Fantasy的Abstract Effect。我加上另一个Camera是想渲染出能够看更多细节。
接下来我开始做Melting Curve。我在这个方体Object Set了Fluid type是Domain。这Final的Resolution是600,并加上Smooth的Modifier。
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After melting the curve result. |
I tried create like metal material and I want to make like final fantasy's abstract effect in the melting curve object. I add another camera want to render can see more details.
我尝试在这个Melting Curve做类似金属材质和我想做像是Final Fantasy的Abstract Effect。我加上另一个Camera是想渲染出能够看更多细节。
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I tried make a like metal but I don't know how to call this. :/ |
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I tried combine traffic curve and melting curve create like a abstract effect. This is an unexpected surprise~ :D |
This experience is very interesting. Learned two at the same time and tired combine the two result, I get the result is nice. I didn't intend to do at the initial, but tired is unexpected surprise~ >:D
这次的经验很有趣,同时学了两个并尝试结合两者的成果,得到不错的结果,最初并没打算这么做,不过尝试了是个意外的惊喜~ >:D
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