Thursday, June 2, 2016

I Try Make A Thing In Hair Particle System

I want to try make like this. This is use hair particle system make a simple thing in blender, this is interesting~ :)

我想尝试做类似这个。这是使用Blender的Hair Particle System来做一个简单的东西,这很有趣~ :)

Render result, 1920 X 1080, 200 samples, 7 min 29 sec.

The shader node I follow the nodes set, and also follow set the Cycles Hair Rendering and Cycles Hair Setting. But after I has encountered a problem is the hair distribution range. Then I think can use vertex group control the distribution range. So I create the vertex group for the Hair Particle System's Density and Length.

I add another Plane because I want to make the thing in the ground has real sense.

这个Shader Node我是跟着他的Node set,同时跟着设置Cycles Hair Rendering和Cycles Hair Setting。但这之后我遇到了一个问题是Hair Particle的分布范围。之后我想到能够用Vertex Group来控制分布范围。因此我做了Vertex Group给Hair Particle System的Density和Length。

我添加另一个Plane是因为我想做这个东西是在地面上有实在感。

Overall
Vertex Group for the hair particle distribution range

Tuesday, May 31, 2016

The result is Unexpected Surprise~

I follow the tutorial create the melting curve. This is interesting, and I another tried before the melting curve make the traffic effect follow the tutorial. 

 我跟着这个tutorial做了一个Malting Curve。这很有趣,并且我另一个尝试在Melting Curve之前跟着这个tutorial做了Traffic Effect。

Before melting the curve.
Make the traffic effect.
I follow tutorial add the streaks and fog glow filters compositing the traffic effect render result.

我跟着Tutorial在这Traffic Efeect的渲染结果做Compositing加了Streaks和Fog Glow两个Filter。


Then, I start to make the melting curve. I set the fluid type is domain to the cube object. The final's resolution is 600, and add the smooth modifier.

接下来我开始做Melting Curve。我在这个方体Object Set了Fluid type是Domain。这Final的Resolution是600,并加上Smooth的Modifier。

After melting the curve result.


I tried create like metal material and I want to make like final fantasy's abstract effect in the melting curve object. I add another camera want to render can see more details. 

我尝试在这个Melting Curve做类似金属材质和我想做像是Final Fantasy的Abstract Effect。我加上另一个Camera是想渲染出能够看更多细节。


I tried make a like metal but I don't know how to call this. :/

I tried combine traffic curve and melting curve create like a abstract effect.
This is an unexpected surprise~ :D
This experience is very interesting. Learned two at the same time and tired combine the two result, I get the result is nice. I didn't intend to do at the initial, but tired is unexpected surprise~ >:D

这次的经验很有趣,同时学了两个并尝试结合两者的成果,得到不错的结果,最初并没打算这么做,不过尝试了是个意外的惊喜~ >:D

Tuesday, May 17, 2016

Try & Play Character Rig - Vincent

I try and play the character rig, the character name is Vincent. I want to learn to make character rig and before to make I find this as a reference and learn objective. I also will use the character rig to practice animation. If you want to use the character rig for practice, can go to the Vincent by Blender Cloud download the character rig.

我尝试并玩玩下这个Character Rig,这个角色名字叫Vincent。我想学习制作Character Rig,在做之前想找这个作为参考和学习目标。我也会用这个character rig练习animation。如果想使用这个character rig来练习,可以去Vincent by Blender Cloud下载这个Character Rig。


Saturday, April 30, 2016

Learn Make Fluffy Fur

I recently see and learn the tutorial, I follow the tutorial is "How to Make Fluffy Fur" by Belnder Guru. This is interesting. My render setting is 1920 x 1080, 300 samples, render time used 1 hours 15 min. And also I add compositing in the render result.

This is my result.
最近我看到并学习一个tutorial,我是照着 Blender Guru的Tutorial "How to Make Fluffy Fur"做,这蛮有趣的。我的渲染设置是1920 x 1080,300 samples,渲染时间用了1个小时15分钟。同时我在渲染结果添加了Compositing。


In the 3D view, I think my computer performance, so I set the Children's Display is 50, and the Render I tried set the value is 200. 

在3D view里,我考虑到我电脑的性能,因此我设置Children的Display为50,而Render的部分我尝试设置为200。

This is set of the compositing node.
Before to add compositing node.
I add the Blur's Gaussian (the X and Y value is 10) let the image noise didn't obvious, and the mixColor node is I want to avoid to the effect is too blurry. But the result is not ideal. Then I add the Glare's Fog Glow is create the fur have glow effect, and let the result is look softer. 

我介入Blur的Guassian(X和Y的value为10)让图例的noise不要太明显,同时mixColor node是我想要避免效果他模糊。但是这个效果并不理想。然后我添加Glare的Fog Glow是做出毛有glow的效果,并让结果看起来更柔和。

Monday, April 25, 2016

#Number Series - Personal Project #001.2 (W.I.P) - Sphere Animation


Hi everyone. I will talk about how I create the sphere animation, and also comparison of the PP#001's sphere animation and PP#001.2's sphere animation difference.

In the PP#001, I'm not satisfied with the sphere animation. This is not fully achieve my concept idea. So I will have want to improve and reboot the PP#001.2.


Hi 大家好。我会将我如何做这个球体的animation。同时比较PP#001的球体Animation和PP#001.2的球体Animation的分别。

在PP#001里,我并不满意这个球体的Animation。这个并没有完整实现的概念想法。于是才会有了想改进而重启的PP#001.2