Tuesday, April 19, 2016

#Number Series - Personal Project #001.2 (W.I.P) - Dynamic Paint


Hello everybody. The test is simple sphere's dyeing black color effect. This is use Dynamic Paint achieve PP#001 original concept idea. I has explain this purpose in last post.  

Hello大家好。这个测试是球体的染黑效果,是用Dynamic Paint实现PP#001原本的概念想法。我上次有解释过这个测试的目的。

I insert keyframe control to the Dynamic Paint Source setting. Animated the Solid Radius and Smooth Radius is achieve dyeing color animation effect. You can see the result in the animated gif.


我insert keyframe来控制Dynamic Paint Source的设置。Animated这Solid Radius和Smooth Radius是实现染黑的动画效果。你可以在animated gif里看到结果。

Dyeing color effect's result in OpenGL Render.

A ready to bake dynamic paint texture but I forget need to change the Canvas format is Image Sequence. Before change the format, I unwrap the sphere UV map. 

The Emission is black particle setting.
Start bake the image sequence has a problem is the Blender has stop working. I several attempts bake image sequence has same problem. Finally, I decided change the particle setting. Change the particle Emission's Number 1000 to 800, and also change the particle's Life time 400 to 100. Then, I adjust the Force Field's strength is -4 to -2.

Baked the image sequence for the sphere's Shader Node. This is my first to use the file output node. This has a problem is the file output node and another default file output will while the output.


我忘了要把Canvas format换成Image Sequence来bake dynamic paint texture。在换format和开始bake之前,我Unwarp球体的UV Map。

刚开始bake image sequence的时候遇到Blender has stop working的问题。我尝试了好几次bake image sequence都有一样的问题。最后我决定改particle的Setting。Particle Emission的Number从1000改成800,同时改particle的Life time从400改成100。然后再改Force Field的Strength从-4改成-2。

Bake好的image sequence放去球体的Shader Node。这是我第一次使用了File Output Node。这个有一个问题就是这个file output node和默认的file output会同时输出。

A start to 19th frame problem is missing 19 frame animated texture. Rendered by Cycles Render
从开始到第19个frame的问题是少了前面19 frame的animated texture。渲染是用Cycles Render。

Then, achieve the sphere animation. The animation effect is irregular deform shape. This is inherit and improve from PP#001 idea. I have not any idea to the animation effect's name. Use the Driver key and add the custom properties for control the sphere animation effect. I will next talk about to the relevant details in this regard.

This is the test results. The results is an ideal, although have some problem, but the experience addition many harvest. Thank for everybody~


接下来实现球体的动画,这个动画效果是不规则变形。是继承并改善自PP#001的想法。至于我对这动画效果的名字并没有任何想法。使用了Driver key和加入Custom Properties来控制这球踢得动画效果。下次我会谈到关于这方面相关的细节。

这是此次的测试结果。效果挺理想的,虽然有一些问题,不过此次的经验增加不少收成。谢谢大家~



If you want to see last post can click the thumbnail image.
若你想看上次的post可以点击这个thumbnail image。

#Number Series - Personal Project #001.2 (W.I.P) - Black Particle

No comments:

Post a Comment