最近我看到一个tutorial,里面的使用烟雾模拟做了ink drop的效果,看起来棒极了,也想做一个看看。结果由于电脑性能的问题,做出来的效果没有这么理想,但算是一个不错的起步 :)
Actually, this is my first use smoke simulator in blender. I encountered a major difficulty in making on the way. I want to use smoke cache but I can't be use. I search the problem in internet, I couldn't find it. At the night of second day, I know the smoke cache take effect need to save file.
I make this set the Divisions is 64 with Resolution in Domain. Before that I follow tutorial set the Divisions is 256, and baked at second day. Then, I make the shader node on the way, Blender is automatic close (and also I forget save file :/ ). This show I want to achieve the quality in my computer performance is not enough.
Anyway good, this is nice experience. :D
最初看到这个tutorial的效果时感到兴奋。因为我一直想做的smoke效果是很有立体感的,但过去我所看到的smoke效果给我感觉很平面。
实际上这是我第一次使用Blender的Smoke Simulator。在制作途中遇到一个大难关,到了要使用Smoke Cache的时候,怎样都无法使用。上网调查这个问题,一直找不着。直到第二天晚上突然找到一个影片,才知道原来要Save File才能生效。
我做的这个在Domain的resolution中,Divisions设置是64,之前跟着tutorial设置256,bake放置到第二天。接着在处理Shader Node的时候Blender自动强制关闭(当时忘了Save),由此可见我的电脑性能要实现这样的品质还不足够。
不管怎样都好,这是个不错的经验。 :D
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